About:
I was a level designer on a student multiplayer project. I conducted playtests to identify the most convenient level arrangement for the core gameplay. Then, I integrated the basic game loop into the level design. These efforts led to the development of fundamental principles for this project's level design, which include constant movement, clear navigation, and a primary focus on the main game feature.

Student team project. March - May 2022.

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find me
About:
I was a level designer on a student multiplayer project. I conducted playtests to identify the most convenient level arrangement for the core gameplay. Then, I integrated the basic game loop into the level design. These efforts led to the development of fundamental principles for this project's level design, which include constant movement, clear navigation, and a primary focus on the main game feature.

Student team project. March - May 2022.

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